To enable or disable a mod: select the mod and press A.On the main mod hub screen, hit Y to access your Load Order.Here's how to link the two:ĭownloaded mods go into your Mods list, which details which ones you have installed on the console. When you sign in to your Bethesda account on your Xbox One, you are linking your account to your Xbox One so you can download mods from Bethesda's mod hub directly and they'll go straight to your console.
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Note that you can no longer select the Advent race for you player. This may take a few seconds, the engine is restarting to use your new mod.ĥ. Start the Sins of a Solar Empire Rebellion Dev.exe and enable your new mod. Scroll to the top and change the count -2.Ĥ. Search for PlayerPsiRebel.entity and remove the entire line.Īfter both lines are removed, the section should look like this. Search for PlayerPsiLoyalist.entity and remove the entire line. Note: Opening new mod file types for the first time will typically bring up the "Open with" window, choose a favorite text editor like Notepad or NotePad . Copy the entity.manifest from the to \01 - Remove Adventģ. Open the new entity.manifest from the 01 - Remove Advent mod. Create a new directory in your called “ 01 - Remove Advent”.Ĭ:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev\01 - Remove AdventĢ. No one will be able to play the Advent in our new Mod.ġ. Summary: We are going to remove an entire race from the game. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list. You must restart the game to see any new mods. The name of the directory will be the name of the mod. C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 DevĢ. |
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