![]() Note that you can no longer select the Advent race for you player. This may take a few seconds, the engine is restarting to use your new mod.ĥ. Start the Sins of a Solar Empire Rebellion Dev.exe and enable your new mod. Scroll to the top and change the count -2.Ĥ. Search for PlayerPsiRebel.entity and remove the entire line.Īfter both lines are removed, the section should look like this. ![]() Search for PlayerPsiLoyalist.entity and remove the entire line. Note: Opening new mod file types for the first time will typically bring up the "Open with" window, choose a favorite text editor like Notepad or NotePad . Copy the entity.manifest from the to \01 - Remove Adventģ. Open the new entity.manifest from the 01 - Remove Advent mod. Create a new directory in your called “ 01 - Remove Advent”.Ĭ:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev\01 - Remove AdventĢ. No one will be able to play the Advent in our new Mod.ġ. Summary: We are going to remove an entire race from the game. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list. ![]() ![]() You must restart the game to see any new mods. The name of the directory will be the name of the mod. C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 DevĢ. ![]()
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